Format : Score and Parts
SKU: AP.16-MY1929
UPC: 029156035995. English.
A 22 x 28 folding game board and two color-keyed sets of 25 cards per set. Activity begins as a simple matching game and progresses to many intriguing games using notes and rests. The cards show single notes and rests and basic combinations of notes. Eight time signatures are used for lots of great games. Visit www.musicmindgames.com.
SKU: AP.16-MY1940
ISBN 9780769253756. UPC: 029156007619. English.
Two decks of 52 cards each. Single notes and rests become playing cards to make regular card games amazingly musical. Also used as money with Musopoly (MY1941). (20 rests, 32 notes) Visit www.musicmindgames.com.
SKU: AP.16-MY1930
UPC: 029156010558. English.
Use these 12 large, 8 1/2 x 9 cards with magic slates (purchased separately) for beginning dictation and writing chords. Some assembly required. Visit www.musicmindgames.com for more information.
SKU: AP.16-MY1938
ISBN 9780769253763. UPC: 029156009330. English.
Each card contains one sign, symbol, word or musical example. Enlarged from actual printed music. 168 3 1/2 x 3 1/2 cards. Visit www.musicmindgames.com.
SKU: AP.16-MY1933
UPC: 029156013351. English.
Identify combinations of short melodic patterns, at two learning levels, with 12 two-sided, 11 x 14 cards of melodies. Packaged with these cards are 200 transparent, magnetic Magic Notes and a Magic Wand. Use with the Bingo Cards/Dictation Slates for learning values of notes and rests, and to write chords and scales. Visit www.musicmindgames.com.
SKU: AP.16-MY1942
ISBN 9780769253749. UPC: 029156007626. English.
Twinkle (13 cards), Minuet in G (33 cards), America the Beautiful (17 cards) are all 4'x 6. Each card is a single measure for students to reassemble. Visit www.musicmindgames.com.
SKU: BT.GOB-000803-120
‘Panem et Circenses’, Bread and Games were essential for keeping the citizens of ancient Rome in check. While the bread was meant for the poorest among the Romans, the Games were Popular Pastime Number One for everybody.There were different kinds of games, such as chariot races (especially popular with female spectators), or wild-beast fights, where lions, tigers, bulls or bears were set on one another or even on human beings. Most popular, however, were the Gladiator fights. In ‘Bread and Games’ William Vean depicts one of the many fights in the antique Colosseum. 1. Entrance of the Gladiators: By powerful bugle-calls the attention of the peoplewas asked for, after which the Gladiators entered the Arena at the sound of heroic marching-music.2.Swordfight: We can hear that the fights were not mere child’s play in this part.On the contrary, they were a matter of life and death and were fought accordingly.3.Mercy of the Emperor: Sometimes a wounded gladiator could be fortunate, depending on the mercy of the audience. Waving one’s handkerchief meant mercy, a turned-down thumb meant no pardon. The Emperor had the right to take the final decision, but he usually complied with the wish of the majority of the public. 4.Lap of Honour: Gladiators were mainly selected among slaves, convicted criminals, or prisoners of war. Consequently, winning was very important, as it would mean fame, honour and sometimes even wealth. A lap of honour, therefore, was the winner’s due reward. ‘Panem et Circenses’, brood en (circus)spelen, essentieel in het Romeinse leven om de burgers in het gareel te houden. Het brood was vooral voor de allerarmsten bedoeld, maar de spelen, dat was volksvermaak nummer één. Erwaren verschillende soorten spelen, de Strijdwagen racen, vooral in trek bij de vrouwen, de dierengevechten of jachtpartijen, waar leeuwen, tijgers, buffels of beren tegen elkaar of tegen mensen opgehitst werden. Maar favoriet warentoch wel de gevechten der Gladiatoren. William Vean beschrijft in ‘Bread and Games’ één van de vele gevechten in het aloude Colosseum. 1. Entrance of the Gladiators: Met krachtige (hoorn)signalen wordt de aandachtvan het volk gevraagd waarna de Gladiatoren op heldhaftige marsmuziek de Arena binnentreden. 2. Swordfight: Dat de gevechten geen kinderspel waren horen we in dit deel. Het gaat er hard aan toe, en de gevechten waren vaak op levenen dood. 3. Mercy of the Emperor: In enkele gevallen had een gewonde Gladiator geluk. Dit hing af van de stemming van het publiek. Wapperende zakdoeken betekende geluk, met de duim naar beneden wijzen betekende geen pardon.De Keizer had het laatste woord maar volgde meestal de stemming van het publiek. 4. Lap of Honour: Gladiatoren werden meestal uit slaven, veroordeelde misdadigers of krijgsgevangen geselecteerd. Winnen was daarom erg belangrijk.Dit betekende roem, eer en soms zelfs rijkdom. (vergelijkbaar met onze sporthelden) Een ereronde was dus wel op zijn plaats.
SKU: BT.GOB-000756-140
SKU: BT.GOB-000804-130
SKU: BT.GOB-000756-010
SKU: HL.14006569
The two volumes comprising Children's Singing Games were first published in 1894. They were collected by Cecil John Sharp (1859-1924) and Alice Bertha Gomme (1853-1938), both of whom were highly regarded for their work in recording and preserving folk music and lore during the last years of the nineteenth century. Gomme was also one of the first people to study children's games, publishing two volumes of The Traditional Games of England, Scotland, and Ireland.
Volume One of Children's Singing Games contains six musical games for infant or junior age children. They are sure to bepopular with today's children, having entertained countless generations before them!
SKU: BT.GOB-000804-030
SKU: BT.GOB-000803-020
SKU: HL.14008374
ISBN 9781846096150. UPC: 884088435202. 8.25x11.75x0.105 inches.
The Full Score for Peter Maxwell Davies' fourth in a series of ten string quartets commissioned by the Naxos Recording company, first performed by the Maggini Quartet on 20th August 2004 at the Chapel of the Royal Palace, Oslo, Norway, as part of the Olso Chamber Music Festival. Composer Note: The fourth Naxos quartet was written in January and February of 2004, with the intention of producing something lighter and much less fierce than its predecessor, an unpremeditated and spontaneous reaction to the illegal invasion of Iraq. I returned to the well-known Brueghel picture of children's games (1560, now in Vienna), which had been the inspiration for my sixth Strathclyde Concerto, for flute and orchestra. These illustrations liberated my musical imagination, but I feel it would limit the listener's perception to be too specific about which game relates to exactly which section of the work. Suffice it to say that there is vigorous play - leap-frog, bind the devil with a cord, truss, wrestling - alongside quieter pastimes - masks, guess whom I shall choose, courting, odds and evens. The single movement juxtaposes these activities as abruptly and intimately as they occur in Brueghel. Rather as the eye is taken into different perspectives and proportions of scale within the picture, taking liberties which would never be present in, for instance, Brunelleschi architectural drawings, so here, with a constant sequence of transformation processes, I have distorted the neat, precise implications of modal progression, expressed in the unison opening phrase (from F to B through A sharp/B flat), so that the ear is led, en route, into the sound equivalents of strange passageways and closed rooms: sicut exposition ludus. As work on the quartet progressed I became aware that I was reading into, and behind the games, adult motives and implications, concerning aggression and war, with their consequences. It was impossible to escape into innocent childhood fantasy. The nature of the F to B progression underlying the whole construction derives from a passage in the development of the first movement of Mahler's Third Symphony, and the opening of Schoenberg's Second String Quartet. However, unlike in these models, here a real - if temporary - sense of resolution occurs at the close of the quartet: as when the curtain falls on the reconciled Count and Countess in 'Figaro' one wonders how long the F/B truce will hold, and games break out again. The quartet is dedicated to Giuseppe Rebecchini, Roman architect, and friend since the nineteen-fifties.
SKU: M7.APUE-516179
ISBN 9781875516179. English.
A great resource for teachers! This NEW EDITION has even more Fun and Games with TEMPLATES YOU CAN COPY for your own students only. 21 games for: Music classroom Music studio Online lessons Skills covered include: note reading, learning a new song, memory building, rhythm, learning dynamics, learning and revising scales, breath control, practice methods, interval practice, aural skills and more. Suitable for Primary/Elementary class music or for instrumental students Beginners to Grade 3. An excellent way to keep your students focused and enthusiastic in music lessons! A handbook full of innovative and interesting games to play with students. (Music Teacher Magazine, UK).